No judge on how people play, or why, but the truth is there is a class of player who will obliterate all non-challenge content just from being very experienced. The people who beat normal and think "Job well done!". I want a mode, or group of modes, where the top 5% of the player base by level, time, skill, whatever are able to experience content and novelty as time goes on the same as "casual" players who will never even interact heavily with end-game systems. Let early "Notable gear" really only help with going further into the "endless" dungeon and once players start getting suitably far they will start to find notable gear that will enhance their characters outside of the endless dungeon, maybe taking that "highest end" gear into challenge boss content, or guild raids, or some arena for high end players to compete with the gear they had to hunt for, for even better gear (or in-game rewards that can only be obtained from true challenge content). Let mobs have a chance to drop "Notable" gear, but also have it set at certain progress points. Tie drop chance to how far a player progresses in one session, not how quick they can do something. Have "way points" every 10 or 20 floors and allow some "notable" gear to be worn back into the dungeon, after certain waypoints (so you can't cheese the first 20 floors). You can only use what you find, and only certain "notable" loot you find actually comes out of the dungeon for you.and when you attempt it again, you start naked again. I would LOVE an "infinite dungeon" type mode where you enter "Floor 1" with no gear, but your base stats and and skills are intact. I want to be able to play varied and non-repeating things, at a challenge level I can tailor to my mood/time, and it won't seem overwhelmingly "the same" after 20 hours. My "wish" for D4 end game is something along the lines of a rogue-lite "endless" dungeon. It's not THAT different than D3, but the little differences result in a very different feel in terms of novelty and repetition. You can map for EXP, you can map for loot, you can map to focus on building up more maps. You can run solo or you can map with a partner, or a group. You can tinker and tweak a bit and introduce some variety and more challenge. I greatly prefer Path of Exile's "Map" system for end game and being able to either farm safe, press, add mods, etc. Great game, fun to play, beautiful to look at, got way more than my moneys' worth out of it.but the end game was just too much of the same, over and over. I can tolerate it as a necessary evil to get to end game, but when end game is also mindlessly repetitive it is a big let down. I started playing Diablo when I was 13 years old.I am 40 now, and my appetite for mindless repetition in games is all but gone. Been playing Diablo since Diablo, and a lot of the admirers, copy cats, and worthy successors along the way.
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