![]() The facial animation doesn't fare better and it looks like everyone in Nostria has had a few rounds of Botox injections. The animation is also rough and what should be high energy, exciting cutscenes often look wooden and hilariously unnatural. You don't miss much either as it is easy to work out what's happening in each quest by looking at the journal and just heading to the markers. It's much easier to skip the dialogue rather than listen to over-the-top delivery of some of the worst lines I've heard recently. The story isn't helped by poor writing and bad voice acting. ![]() The game fails to drag you in with any interesting facets or intrigue and it's easy to forget what happened previously when it is all so cliche. It's all very boring, uninspired and forgettable. The world is in danger, the protagonist is the chosen one who will save Nostria, et cetera. The main story of this long awaited sequel is your standard fantasy fare. King's Bounty II had some tough boots to fill. The characters, the setting of Nostria and the madness of it, made it unlike any game I had played before. Although I didn't play the original, I got stuck in with the 2008 spiritual sequel, King's Bounty: The Legend. That game morphed into Heroes of Might and Magic, which King's Bounty II owes a lot of its core features to. The original King's Bounty goes back to 1990 with the first game being on PC and Sega Mega Drive. ![]()
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