![]() ![]() But it seems fine for now, I've relaunched the game like 40 times and it was okay. ![]() Instead of working with the RTCom to communicate with the Arm11 all the time, it only uses it to upload a piece of code that would overwrite some RTC functionality of TwlBg (not permanently, of course) and would hijack the RTC regs to pass the CPad data instead of actual time.Īlthough, there are two problems with my implementation.įirstly, in super rare cases it may (or maybe it can't anymore, I'm not sure) crash the console (because it modifies code at runtime, probably in front of another thread that theoretically can execute it at that moment and I don't even want to think about caching). I've made an alternative version "v2" that uses slightly different faulty approach. The current version has a problem with the game's music slowdown by about 10-15%. "v1.1" means the second revision (aka "Rev 1", byte 0x1E) "ASME" is a rom code (bytes 0xC-0xF), "F486F859" is a bitwise NOT of CRC32 (aka CRC-32/JAMCRC) of the first 200 bytes of the game's header (the cheat engine uses it to identify a game).
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